Mind map :: Chpater 8 : Motion

Ranjan Das
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Mobile-Friendly Mind Map - Motion
Motion
Distance and Displacement
Distance: Total path length (scalar quantity).
Displacement: Shortest path from initial to final position (vector quantity).
Example: A car moving in a circle has distance > displacement.
Real-life Example: If you walk 10 meters east and then 10 meters west, your distance is 20 meters, but your displacement is 0 meters.
Speed and Velocity
Speed: \( \text{Speed} = \frac{\text{Distance}}{\text{Time}} \) (scalar).
Velocity: \( \text{Velocity} = \frac{\text{Displacement}}{\text{Time}} \) (vector).
Example: A car moving at 60 km/h has speed = 60 km/h, velocity = depends on direction.
Real-life Example: A cyclist moving at 15 km/h north has a velocity of 15 km/h north, but their speed is 15 km/h.
Average Speed: \( \text{Average Speed} = \frac{\text{Total Distance}}{\text{Total Time}} \).
Average Velocity: \( \text{Average Velocity} = \frac{\text{Total Displacement}}{\text{Total Time}} \).
Acceleration
Acceleration: \( \text{Acceleration} = \frac{\Delta v}{\Delta t} \).
Positive Acceleration: Speeding up.
Negative Acceleration (Deceleration): Slowing down.
Example: A car accelerates from 0 to 60 km/h in 10 seconds.
Real-life Example: A rocket launching into space experiences positive acceleration.
Uniform Acceleration: Constant change in velocity over time.
Non-Uniform Acceleration: Changing rate of acceleration.
Uniform and Non-Uniform Motion
Uniform Motion: Constant speed in a straight line.
Non-Uniform Motion: Changing speed or direction.
Example: A car moving at 60 km/h (uniform) vs. a car speeding up (non-uniform).
Real-life Example: A train moving at a constant speed (uniform) vs. a car in city traffic (non-uniform).
Graphical Representation: Uniform motion is a straight line on a distance-time graph.
Graphical Representation
Distance-Time Graph: Slope = Speed.

Distance-Time Graph

Slope of the graph = Speed.

  • Straight line: Uniform motion (constant speed).
  • Curved line: Non-uniform motion (changing speed).

Example: A car moving at a constant speed will have a straight line on a distance-time graph.

Distance (m) Time (s) 0 1 2 3 4
Velocity-Time Graph: Slope = Acceleration.

Velocity-Time Graph

Slope of the graph = Acceleration.

  • Straight line: Uniform acceleration.
  • Curved line: Non-uniform acceleration.

Area under the graph = Displacement.

Example: A car accelerating uniformly will have a straight line with a positive slope on a velocity-time graph.

Velocity (m/s) Time (s) 0 1 2 3 4
Speed-Time Graph: Similar to Velocity-Time Graph but without direction.

Speed-Time Graph

Slope of the graph = Rate of change of speed.

  • Straight line: Uniform change in speed.
  • Curved line: Non-uniform change in speed.

Example: A car increasing its speed uniformly will have a straight line with a positive slope on a speed-time graph.

Speed (m/s) Time (s) 0 1 2 3 4
Equations of Motion
1. \( v = u + at \)
2. \( s = ut + \frac{1}{2}at^2 \)
3. \( v^2 = u^2 + 2as \)
Example: A car starts from rest (\( u = 0 \)) and accelerates at \( 2 \, \text{m/s}^2 \) for 5 seconds.
Real-life Example: A ball thrown upward slows down due to gravity (negative acceleration).
Derivation of Equations: Explain how the equations are derived from basic principles.

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